Loremaster is nice in 4 man parties so you can immediately identify. Improves hunting abilities, rogue abilities, and provides a dodge bonus. You need a +2 persuasion to pass the speed check (only your leader can do this). And the entire game setting is a bleak, ball kicking land of bleakness. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. Brayton Barnes Safe? Just finished exploring the fishery in Driftwood and found the source weapons. you may need it in order to get the sorts of quest results you want. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. Pet Pal does seem to fall off after Dwiftwood to be honest though. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. Best summon in late game is ifan soul wolf if u use pet power gift bag. Some persuasion options will Always succeed; some are tagged. Dropping an item on someone damages that person for half the weight of the item. I think my persuasion above should be 4 and the check should pass. Stas (the ones in the dialouge) + attitude both increase your persuation. and Baldur's gate 3: 5/5 5/5 5/5. g. Once he is freed, he will attack you unless a character has Pet Pal. Beast is a rebel and a revolutionary who even utilized. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. OFCOURSEIMHUMAN-BEEP • 6 yr. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. I have passed 90% of persuasion checks so far with persuasion 5. Racial abilities suit certain races to certain social skill roles. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. These fights were given like 5xp per kill or something so balance isn't affected. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. It only gives me a memory or strength check. #2 < > Showing 1-2 of 2 comments . 0. Decreasing the cost of goods and increasing the value of goods you sell them in the future. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. I have 80's in my stats for persuasion rolls and it still fails. TheSocialBunny 5 years ago #3. The 'All skilled up' talent helps. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. burning the midnight oil. Vector. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Yes, they are valuable, but their amount in your equipment increases rapidly. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. the wrecked caravan. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. . Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. Loremaster is a very useful, passive skill. went to the cave north east of the. Persuasion can be nice to have later on in the game. In my game, Fane has Persuasion=1, Intelligence=35. Max warfare for physical damage and pick up some utility skills from. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. You can use this via a Mask of the Shapeshifter. I think my persuasion above should be 4 and the check should pass. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. Marg initially charges only 3 gold, and can be persuaded to charge only 1. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. So apparently the second character is able to lower the requirement somehow. It allows you to identify enemies and items using an Identifying Glass . Can 100% confirm you don't need any persuasion to have Lohse let you ascend. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. Divinity Original Sin 2 Wiki has all information. CurryCatastrophe Sep 19, 2017 @ 7:21pm. Silence Broken Objectives. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. OK, this guide is a bit unclear. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. So many talents in DOS2 are useless. Persuasion is almost entirely based off the persuasion skill. 1 Persuasion. •. The Good Doctor. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. So, I unchained Sebille, got Red Prince to talk to Zaleskar. I'll just be talking to an NPC and suddenly I have to make a check. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Fane is NOT my main character. . Grog's Intelligence attribute is 24. Plus they heal when disarming poison traps. Gloves of Acquisition. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. Sebille has 42 Finesse. Persuasion. So there are ways to get 6+. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Joined: Aug 2017. 800 XP; Magister Dayya and subordinates: 5. All characters begin with a basic 10 points in each attribute. Because Persuasion checks are sometimes made on animals as well as humans. Created by baardvaark. b) Use Fane's mask to temporaty turn your character into a lizard. You can totally just use 2 swords and pump up your dual-wielding abilities though. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. Will. Lucky charm up to 5 will increase proc chance and quality of the things you find. 2. . Only Lucky Charm and Loremaster are shared among party members. You can totally just use 2 swords and pump up your dual-wielding abilities though. You can probably go without this. Act IV in particular is pretty notorious for having tons of persuasion checks. When I get ready to go into the academy half my party wants to break up. 4. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. which is why high persuasion characters often pass their checks even with low attributes. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. If you have either or both of these characters in. 1. Then I went back to pass the Persuasion check to advance Sebille's quest. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Go over to the right above the lava stream before battle commences. You can: a) Be a lizard. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. Marg initially charges only 3 gold, and can be persuaded to charge only 1. That doesn't stop him from getting to the Elf Temple. Lizards receive +1 to persuasion. This method won't work if you've already escaped fort joy or already hostile against the magisters. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. 2. 8-4x stronger potion. 000 XP; Leave Fort Joy: 14. The Attitude Rating System. Attitude influences how an NPC perceives you and affects the cost of trading with them. Awake_The_Dreamer • 3 yr. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. like bow vendor in driftwood, pet featherfall, etc. Stingtail information. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. That doesn't stop him from getting to the Elf Temple. Attributes. Specifically, it lowers by having more points than the target. He will say that his mind has been irreversibly corrupted from his training and just. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. The highest an NPC can have, is 40?, so the question is how the difference in stats are. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Equipment Sets - Definitive Edition. #3. For each guy, you run around all the npcs, and steal. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. Persuasion must have all the time, up to 6 points. On Tactician difficulty, this enemy grants a Water Immunity Aura. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. I highly recommend you to read paragraph about. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. DOS2 Help So I am in my first playthrough at start of Act 2. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. I highly recommend you to read paragraph about. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. ago. I have no Undead in my party. Fane is NOT my main character. Well she had no persuasion so failed, killed him and ate him for the info I needed. Lucky charm doesn't really matter. The Hollow Marshes. But, X can be lowered by having a high stat in the relevant attribute. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Makes the game much easier, expecially if it is your first time playing. ago. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Third, my party leader spoke to Stingtail about the oranges. Some checks just have absurdly high requirements. c) Cat must be saved. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). For randomly rolled gear, only necklaces can spawn with +1 persuasion. Any points over 5 only increases proc chance. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. true. Any toon of any charisma can buy attitude to max for 200G. atleast not for me. One of these beasts is a talking salamander. The NPC has 30 FIN, as shown in the video. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). Find the possessed girl near the harbor in Arx Outskirts. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. LOCKPICKS: anvil + claw hammer + nails. Each point of persuasion gives you +4 (or well removes 4 from what you need). At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. DOS2 Guide. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. Once Strength has been capped, add excess points into Wits. Use her true name to force the demon out of her. This enemy is immune to (and heals from) Fire damage. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. . advertisement. I'm always clearing all barrels and crates but I did not find one nail or one needle. it's a very binary stat and not worth investing into only a little. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. For max xp during the Dallis fight, you need to reduce Dallis’s HP to reach around 400 and leaving her minions at least one. Depending on your choice, several scenarios can happen. You can usually accomplish a high enough attitude just by completing their origin quests along the way, but I think there are dialogue options that will raise or (more importantly) lower it as you move through the game. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. 3. Increases base Attitude with strangers by 5 per point. Attributes. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Business, Economics, and Finance. Divinity: Original Sin 2 > General Discussions > Topic Details. , and in many ways it is. I was failing a Persuade option in the Blackpits area with Persuade 6 (playing as Fane turned into a lizard) with Wits which was like. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. The NPC has 30 FIN, as shown in the video. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. - +Persuasion does not appear on randomly-generated items. Amulets and Belts can provide up to 2 lucky charm. This guide is not intended to hand hold you through the game. Attitude is gained with an NPC when you complete certain quests for them. Same applies to their weapon types. Persuasion points are needed in order to help a conversation check pass. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. But as a mage, you will need to pay attention to elemental affinity when you /wrists. But it does not need to be your main character, it can be any member of your party. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. With entartaining options. Focus on the dialogue options and text. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Then talk to Sebille and see if that helps. Persuasion is practically mandatory with how much it helps with the dialog. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. At late act1 you will need thievery 2 (right when you're about to escape fort joy). ago. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Loremaster is nice in 4 man parties so you can immediately identify. Hannag/Window of Opportunity Persuasion check. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. You have 4 players in the group. lacker • 6 yr. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. At late act1 you will need thievery 2 (right when you're about to escape fort joy). For each guy, you run around all the npcs, and steal. Level 2: 2,000. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. DOS2 Help. . 4. In this video (. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. At least I've only seen it on necklaces. Intelligence increases the damage of magical spells and effects. After that it's pretty average, typically giving you below level loot. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. You'll be interrupted if anyone sees you at all, so make. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. You can do this in two ways. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. So apparently the second character is able to lower the requirement somehow. b) All quests in Act 1 solved. . Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. All characters begin with a basic 10 points in each attribute. Any toon of any charisma can buy attitude to max for 200G. ago. 5/5 combats. slicernce • 6 yr. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. If you have either or both of these characters in. To pass Zaleskar's persuasion check, you need persuasion level 3. Dead_MAX • 6 yr. The one with the highest Lucky Charm stat is the only one that counts. Then. Threshold probably depends of the NPC level/stats. Sometimes persuasion checks are put in which do not actually do anything. Skill Synergies. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. Early get points in Poly, Aero and Scoundrel for Cham. Both have 1 Persuasion. which is why high persuasion characters often pass their checks even with low attributes. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Persuasion - You need this on at least one character. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. The actual skill in question only gives a small boost. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. POTIONS TIP 2: Two potions of the same type = a 1. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. With the experience i have. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Best summon in late game is ifan soul wolf if u use pet power gift bag. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Act one: 20% of game. here's how to get the most XP out of this if you plan to let tannag live. the advocate. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. They also refresh their stock every 1 hour. There isn't ever a risk. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. I suspect persuasion goes the same way to give you a feeling of progression. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. Greetings, all! We're playing on Tactician mode and got to the end of act 1. (respec before moving on again). They shouldn't have attached stats to those statements at all as far as I am concerned. Looting him after will give you the whole set. - Retreat and then max Warfare. Per page: 15 30 50. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Gareth seems scripted to arrive there, providing he hasn't been killed. ago. Sometimes you get more XP from having a persuasion success than killing the NPC. To lockpick, use a lockpick and click on the item you want to lockpick. J'aime le fromage. Level 1: Increases base Attitude with strangers by 5. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. To push past that, you need a species bonus and/or gear. Cloak, Adrenaline, Cloak and Dagger and Teleport. Also persuasion helps with increasing your opinion with other NPCs. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. 8,990,000. This enemy is immune to (and heals from) Fire damage. There is a huge amount of exp that you can lose in quests depending on the choices that you make. Business, Economics, and Finance. Persuasion is a civil skill in Divinity: Original Sin II. I found it takes exactly 350 gold to get him to 100 attitude. Act one: 20% of game. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. there is no real choice, either, because you can end up with multiple pet. shadow over drift wood. Act 3: 10%. Pathos appeals to an audience's sense of anger, sorrow, or excitement. - Retreat and then max Warfare. A total of 30 points can be added to an attribute for a maximum. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. 4/5 story. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. Talk to the cat first, offer to help, break the columns, and then talk to the girl. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Essentially: 2 persuasion should do the trick. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. 6. Yes, they are valuable, but their amount in your equipment increases rapidly. If the score is greater than a threshold you win. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. Player 2 Jul 26, 2020 @ 12:04am.